Add original project.
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package com.hyperling.apps.games;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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/**
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* Created by ling on 12/26/16.
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*/
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public class BirdEnemy extends GameObject {
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protected Bitmap image;
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private Animation animation;
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private int speed, damage;
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public BirdEnemy(Bitmap b, int w, int h, int numFrames, int x, int y, int speed, int damage){
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image = b;
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width = w;
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height = h;
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this.x = x;
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this.y = y;
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this.speed = speed;
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this.damage = damage;
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if (speed > -1){
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speed = -1;
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}
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if (this.y >= GameView.HEIGHT - this.height){
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this.y = GameView.HEIGHT - this.height;
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}
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// Create animation
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Bitmap[] image = new Bitmap[numFrames];
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animation = new Animation();
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for (int i = 0; i < numFrames; i++){
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image[i] = Bitmap.createBitmap(b, width * i, 0, width, height);
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}
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animation.setFrames(image);
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//animation.setDelay(100);
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int delay = 25 * Math.abs(speed);
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if (delay > 125){
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delay = 125;
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}
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else if (delay < 75){
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delay = 75;
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}
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animation.setDelay(delay);
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animation.setCurrentFrame((int)(Math.random() * numFrames));
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}
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public void update(){
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animation.update();
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// Move the object
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x += speed;
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}
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public void draw(Canvas canvas) {
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// Draw the object
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canvas.drawBitmap(animation.getImage(), getX(), getY(), null);
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}
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public int getDamage() {
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return damage;
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}
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}
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