Add original project.
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package com.hyperling.apps.games;
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import android.graphics.Rect;
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/**
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* Created by ling on 12/22/16.
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* https://youtu.be/kGqKNpk6VJw?list=PLWweaDaGRHjvQlpLV0yZDmRKVBdy6rSlg
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*/
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public abstract class GameObject {
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protected int x;
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protected int y;
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protected int dx;
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protected int dy;
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protected int width;
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protected int height;
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protected int centerX;
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protected int endX;
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protected int centerY;
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protected int bottomY;
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public int getX() {
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return x;
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}
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public void setX(int x) {
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this.x = x;
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}
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public int getY() {
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return y;
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}
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public void setY(int y) {
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this.y = y;
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}
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public int getDx() {
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return dx;
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}
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public void setDx(int dx) {
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this.dx = dx;
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}
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public int getDy() {
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return dy;
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}
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public void setDy(int dy) {
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this.dy = dy;
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}
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public int getWidth() {
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return width;
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}
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public void setWidth(int width) {
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this.width = width;
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}
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public int getHeight() {
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return height;
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}
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public void setHeight(int height) {
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this.height = height;
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}
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public int getCenterX() {
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return centerX;
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}
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public void setCenterX(int centerX) {
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this.centerX = centerX;
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}
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public int getEndX() {
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return endX;
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}
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public void setEndX(int endX) {
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this.endX = endX;
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}
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public int getCenterY() {
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return centerY;
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}
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public void setCenterY(int centerY) {
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this.centerY = centerY;
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}
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public int getBottomY() {
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return bottomY;
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}
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public void setBottomY(int bottomY) {
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this.bottomY = bottomY;
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}
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public void updateEdgeLocations(){
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endX = x + width;
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bottomY = y + height;
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centerX = (x + endX) / 2;
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centerY = (y + bottomY) / 2;
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}
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public Rect getRect(){
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return new Rect(x, y, x + width, y + height);
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}
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}
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