package com.hyperling.apps.games; import android.graphics.Rect; /** * Created by ling on 12/22/16. * https://youtu.be/kGqKNpk6VJw?list=PLWweaDaGRHjvQlpLV0yZDmRKVBdy6rSlg */ public abstract class GameObject { protected int x; protected int y; protected int dx; protected int dy; protected int width; protected int height; protected int centerX; protected int endX; protected int centerY; protected int bottomY; public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } public int getDx() { return dx; } public void setDx(int dx) { this.dx = dx; } public int getDy() { return dy; } public void setDy(int dy) { this.dy = dy; } public int getWidth() { return width; } public void setWidth(int width) { this.width = width; } public int getHeight() { return height; } public void setHeight(int height) { this.height = height; } public int getCenterX() { return centerX; } public void setCenterX(int centerX) { this.centerX = centerX; } public int getEndX() { return endX; } public void setEndX(int endX) { this.endX = endX; } public int getCenterY() { return centerY; } public void setCenterY(int centerY) { this.centerY = centerY; } public int getBottomY() { return bottomY; } public void setBottomY(int bottomY) { this.bottomY = bottomY; } public void updateEdgeLocations(){ endX = x + width; bottomY = y + height; centerX = (x + endX) / 2; centerY = (y + bottomY) / 2; } public Rect getRect(){ return new Rect(x, y, x + width, y + height); } }