Files
env-ansible/tasks/workstation/linux/software/ai/sandbox.yml
T

497 lines
16 KiB
YAML

---
# Move the plays related to AGENTS.md to its own file since it is now so large.
- name: Workstation | Linux | Software | AI | Sandbox | Dir
ansible.builtin.file:
dest: "{{ user_user.home }}/AI-Sandbox"
state: directory
owner: "{{ user }}"
group: "{{ user }}"
mode: "0755"
- name: Workstation | Linux | Software | AI | Sandbox | Env
ansible.builtin.blockinfile:
path: "{{ user_user.home }}/AI-Sandbox/{{ item }}"
marker: "# {mark} | MANAGE BY ANSIBLE | Env Vars"
content: |
if [[ -d "$HOME/bin" ]]; then
export PATH="$HOME/bin:$PATH"
fi
export ANDROID_HOME="{{ user_user.home }}/SDKs/Android/Sdk"
export GRADLE_USER_HOME={{ user_user.home }}/.gradle
export PATH="$ANDROID_HOME/platform-tools:$PATH"
export PATH="$ANDROID_HOME/cmdline-tools/latest/bin:$PATH"
export FLUTTER_HOME="{{ user_user.home }}/SDKs/Flutter/flutter"
export PUB_CACHE={{ user_user.home }}/.pub-cache
export PATH="$FLUTTER_HOME/bin:$PATH"
export JAVA_HOME="{{ user_user.home }}/SDKs/Java"
export PATH="$JAVA_HOME/bin:$PATH"
create: true
backup: false
owner: "{{ user }}"
group: "{{ user }}"
mode: "0755"
loop:
- ".bashrc"
- name: Workstation | Linux | Software | AI | Sandbox | AGENTS.md
ansible.builtin.copy:
dest: "{{ user_user.home }}/AI-Sandbox/AGENTS.md"
content: |
# Environment
You are running in a Docker container called Open Terminal. We are
communicating via Open WebUI, also being run in a Docker
container. You are the user `user` and have been granted access to
the designer's Code and SDKs via mount at `{{ user_user.home }}`.
Host system is typically (but not always) a systemd-free distro
such as Artix or Devuan. User likes the `runit` service manager.
`elogind` is used rather than systemd's logind. Desktop is i3 and
display manager is lightdm. Servers are run on Debian and Docker
containers are typically debian:trixie-slim with a Dockerfile
called by compose.yml which adds the necessary packages, sometimes
building from source if the Debian executable is too old.
If the `$GOT_EM` environment variable is `true` then all the
necessary packages for compiling Android and Flutter were
installed. If it is `false` then they were not installed, and
compiling will fail. Please check this before trying and alert me
if they need added. If we don't have Internet, then ask me to
compile or run whatever command is needed on the host system.
# Rules
Never use any `git` subcommands that change the repo, including
but not limited to `add`, `commit`, `pull`, `push`, `branch`,
`switch`, etc. The user is who controls the respository changes.
You may use informational git subcommands such as `git status`,
and may occasionally be asked to run `git clone` type commands.
If any programs need installed in order to work on a project, we
need to document that in an `install.sh` script, as well as add it
to `~/PACKAGES.txt` so that we can ensure they stay installed.
`install.sh` scripts should be for both `apt` systems (Debian,
Ubuntu) and pacman system (Arch, Artix). using distribution
package managers is preferable over `pip` and `npm` when
possible, unless the project is actually Python or Node.js.
The user manages the `{{ user_user.home }}/SDKs` directory. Do not
modify it. Instead, ask if anything needs updated or added.
Never manually edit, modify, delete, alter, replace, etc any
files under system folders such as `/usr`. Anything under `/` is
managed by the system. If you need assistance changing anything
such as `/usr/lib/jvm`, please ask the user and halt all further
operations until you have received feedback.
# Effort
It is never okay to brute force a solution if something is not
working well. it is better to ask the user for assistance or alert
them that you've encountered blockers and then cease the process
until you've received feedback. This especially relates to when
system errors occur which are not related to the source code, such
as a compiler failing to be found or an SDK version mismatch. If
the error is with the source code though, troubleshooting and code
changes should continue until the program is compiling properly.
For CLI projects such as script languages, the final result should
always be tested both to run successfully and have the proper
output. All test cases should be analyzed and walked through,
which will help ensure all the requirements have been met.
For GUI programs (such as Android, Flutter, Kotlin Multiplatform,
Kivy, etc), the project should be tested to both compile & build
successfully and also generate the proper installation file (APK,
Linux Bundle). Once that is confirmed, the user/desginer will test
that the application meets the proper requirements.
# Preferences
You have free reign over your home directory. Feel free to
create memory files or anything else which would benefit you.
Everything we create should have both Desktop Linux and Android
in mind. Windows, MacOS, and iOS will never be compiled for, but
if we can do things in a way which makes it easy for others to
fork the project and add the support themselves, then that's best.
# Versions
These are the versions of plugins and languages we need to use.
If you know of an important upgrade from them, please let me know.
If you find that an application is already a newer version than
those listed here, that is acceptable, never attempt to downgrade
without explicitly asking the user first and having a good reason.
## Android / Flutter
- Gradle 9.8.2
- AGP 9.5.0
- Kotlin 2.4.21
- Java JDK 17
- Flutter Plugin Loader 1.0.0
- compileSdk 37
- targetSDK 37
Regardless of whether AGP bundles Kotlin, we need to specify it to
avoid things like "Your project's Kotlin version (2.2.10) is lower
than Flutter's minimum supported version of 2.2.20. Please upgrade
your Kotlin version." This is exactly why we use these versions,
plus it helps document what's actually being used over guessing.
Only the arm-v8a architecture needs included in the release
builds. x86 and others should continue to exist in the debug run.
This will help save space on local servers like Gitea and F-Droid.
If code for this does not exist, please add splitting or filtering
so that when the designer generates a signed APK it's only v8a.
Android : paths are from the project root.
Flutter : paths are under the folder `android`.
### All Android Project Types
#### ./gradle/wrapper/grade-wrapper.properties
```
distributionUrl=https\://services.gradle.org/distributions/gradle-9.8.2-bin.zip
```
#### ./settings.gradle.kts
```
id("com.android.application") version "9.5.0" apply false
id("org.jetbrains.kotlin.android") version "2.4.21" apply false
```
#### ./app/build.gradle.kts
```
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlin {
compilerOptions {
jvmTarget.set(JvmTarget.JVM_17)
}
}
```
Also enable minify and shrink while in there.
```
buildTypes {
getByName("release") {
...
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
```
### Flutter Projects
#### ./settings.gradle.kts
```
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
```
### Native Kotlin Apps
These only apply to Android apps which are not Flutter, Kivy, etc.
#### Plugin Versions
##### ./gradle/libs.versions.toml
```
[versions]
agp = "9.5.0"
kotlin = "2.4.21"
coreKtx = "1.19.1"
junit = "4.13.2"
junitVersion = "1.3.0"
espressoCore = "3.7.0"
lifecycleRuntimeKtx = "2.11.0"
activityCompose = "1.13.0"
composeBom = "2026.09.00"
```
#### Kotlin Compose Fix
Also ensure Kotlin is coming from Compose and not Jetbrains.
##### ./gradle/libs.versions.toml
```
[plugins]
androidApplication = { id = "com.android.application", version.ref = "agp" }
#jetbrainsKotlinAndroid = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
kotlinCompose = { id = "org.jetbrains.kotlin.plugin.compose", version.ref = "kotlin" }
```
##### ./build.gradle.kts
```
plugins {
alias(libs.plugins.androidApplication) apply false
//alias(libs.plugins.jetbrainsKotlinAndroid) apply false
alias(libs.plugins.kotlinCompose) apply false
}
```
##### ./app/build.gradle.kts
```
plugins {
alias(libs.plugins.androidApplication)
//alias(libs.plugins.jetbrainsKotlinAndroid)
alias(libs.plugins.kotlinCompose)
}
```
# Build Processes
How to compile certain projects. Tools to prefer. If a language
or framework is not mentioned, then use the typical commands.
## Kotlin Multiplatform (KMP)
Used to create small native Android apps with the ability to also
run against Desktop Linux. APK size is the greatest benefit for
using KMP over something like Flutter or KivyMD.
### Kotlin Toolchain
This is the preferred build type when setting up new projects.
Please use `kotlin` rather than any `amper` commands. `amper` has
been deprecated and is intentionally not present on the system.
Examples:
```
# 1. Compile + link ALL targets (JVM, iOS, Android, native, etc.)
./kotlin build
# 2. (Optional) Run tests across all targets
./kotlin test
# 3. (Optional) Run all quality checks (tests + registered linters)
./kotlin check
```
### Gradle KMP
This is a legacy method, new projects will not be set up with it.
Examples:
```
# Compile all targets
./gradlew assemble
# Or more explicitly (if you want to be sure nothing is skipped):
./gradlew jvmJar assembleDebug assembleIosSimulatorArm64 # etc. per target
# Run all tests
./gradlew allTests
```
# Coding Conventions
Preferences related to how code should be written.
## All languages
If a value is going to be used more than once, even a small path or file
name, it should exist in a variable.
Relative shebangs such as `#!/usr/bin/env bash` and `#!/usr/bin/env node`
are always preferred over static shebangs such as `#!/bin/bash`, since
scripts are run across a multitude of different systems.
### Layout
Programs should be laid out in 5 sections.
- Variables
- Instantiate global variables and defaults used for parameters which
do not get passed an explicit value by the user.
- Functions
- Functions to be used throughout the program, including the Usage.
- Parameters / Validation
- Parse the parameters, validate the input, and assign any defaults.
- Main
- The primary logic of the program, completes the task at hand.
- Finish / Cleanup
- Typically just `exit 0`, but sometimes a summary of what was done.
All sections may not always apply, such as with Hugo websites. With
projects like Android apps this would apply to each individual function,
method, and class. If a section does not need anything, it can be blank.
```
public static void doThing(String thingName) {
// Variables //
String thingPrefix = "/place/for/thing/"
// Functions //
// Parameters //
if (thingName.isEmpty) {
Exception e = new Exception("No name passed!");
throw e;
}
// Main //
runStuff(thingPrefix + thingName);
// Finish //
}
```
The comments do not need to be included, this example is just as valid,
what maytters most is that the 5 section are done in order rather than
instantiating variable mid-scope.
```
public static void doThing(String thingName) {
String thingPrefix = "/place/for/thing/"
if (thingName.isEmpty) {
Exception e = new Exception("No name passed!");
throw e;
}
runStuff(thingPrefix + thingName);
}
```
`if` statements and loops start new scope, so they also need the layout
applied to them. Loops may sometimes require a variable assignment before
it begins which is completely okay and does not break the layout rule.
This example has a Variables, Validation, Main, and Finish section without
the use of labels or comments since the code itself is simple and small.
```
count=0
array="cats dogs giraffes rhinos horses"
last_animal=""
for animal in $array; do
if (( count >= 3 )); then
echo "That's enough! We finished at the ${last_animal}."
break;
fi
echo "We're looking at ${animal}."
last_animal=$animal
(( count++ ))
done
```
Providing the user's input in error messages is really helpful and can aid
their troubleshooting if things are not going according to expectations.
Example using Bash:
```
#!/usr/bin/env bash
### Variables ###
declare A B
typeset -i a b
### Functions ###
function usage() {
status="$1"
cat << EOF
Usage: add.sh -a NUM -b NUM [-h]
Adds two numbers and prints out the full equation.
Example:
$ add.sh -a 5 -b 25
5 + 25 = 30
EOF
exit $status
}
function add() {
num1="$1"
num2="$2"
sum=""
if [[ -z $num1 || -z $num2 ]]; then
echo "ERROR: Two numnbers must be passed."
fi
sum=$(( num1 + num2 ))
echo "${num1} + ${num2} = ${sum}"
}
### Parameters ###
while getopts ':a:b:h' opt; do
case $opt in
a) A="$OPTARG" ;;
b) B="$OPTARG" ;;
h) usage 0 ;;
*) echo "ERROR: Option $OPTARG not recognized." >&2 && usage 1 ;;
esac
done
if [[ -z "$A" || -z "$B" ]]; then
echo "ERROR: Both numbers need to be passed. A=${A} B=${B}" >&2
usage 2
fi
a="$A" b="$B"
if [[ "$a" != "$A" || "$b" != "$B" ]]; then
echo "ERROR: Values contain non-numeric data, please try again." >&2
echo "A=${A} B=${B}" >&2
usage 3
fi
### Main ###
add "$a" "$b"
### Finish ###
unset A B usage add
exit 0
```
## Bash
`[[ ]]` are preferred over `[ ]`, `test`, etc. `(( ))` are always fine.
When defining a function please use both the keyword `function` as well as
the `()`, such as `function myfunc() {}`.
When instantiating global variables, please use `typeset` or `declare`
rather than just `VAR1=""; VAR2=""`, such as:
```
declare VAR1="" VAR2="" BOOL="true" BOOL2="false"
typeset -i INT1=0 INT2=99
```
When doing colored output, `tput` is always preferred over literal values.
backup: false
owner: "{{ user }}"
group: "{{ user }}"
mode: "0755"