Trying to get the UI components to update but so far have just broken things. Taking a break.

This commit is contained in:
2026-05-07 20:09:46 -07:00
parent 58b8ab9253
commit 4d0dab8c41
+22 -11
View File
@@ -131,13 +131,18 @@ class BoardSpot extends StatefulWidget {
} }
class _BoardSpotState extends State<BoardSpot> { class _BoardSpotState extends State<BoardSpot> {
String _text = "";
int _spot = 50;
@override @override
Widget build(BuildContext context) { void initState() {
return GestureDetector( _spot = widget.spot;
// 2. Handle the tap _text = widget.text;
onTap: () { super.initState();
// 3. Update the state }
setState(() {
void _getText() {
setState() {
if (widget.text == "Reset") { if (widget.text == "Reset") {
gameReset(); gameReset();
} }
@@ -146,13 +151,19 @@ class _BoardSpotState extends State<BoardSpot> {
} else { } else {
gameTurn(widget.spot, BOARD[widget.spot]); gameTurn(widget.spot, BOARD[widget.spot]);
} }
});
}, _text = BOARD[_spot].toString();
// 4. The sized box containing the text }
child: SizedBox( }
@override
Widget build(BuildContext context) {
return SizedBox(
width: widget.w, width: widget.w,
height: widget.h, height: widget.h,
child: Center(child: Text(widget.text, textAlign: TextAlign.center)), child: TextButton(
onPressed: _getText,
child: Center(child: Text("$_text", textAlign: TextAlign.center)),
), ),
); );
} }