generated from me/template-mit
Got a good looking layout now!
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@@ -25,14 +25,14 @@ class GameBoard extends StatelessWidget {
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children: [
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// Player 1 Goal
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Column(
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children: [Center(child: BoardSpot(text: "P1"))],
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children: [Center(child: PlayerHole(text: "P1"))],
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),
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// Center holes
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Column(
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spacing: 2,
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//spacing: 2,
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children: [
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Row(
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spacing: 2,
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//spacing: 2,
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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@@ -45,7 +45,7 @@ class GameBoard extends StatelessWidget {
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],
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),
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Row(
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spacing: 2,
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//spacing: 2,
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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@@ -62,7 +62,7 @@ class GameBoard extends StatelessWidget {
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),
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// Player 2 Goal
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Column(
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children: [Center(child: BoardSpot(text: "P2"))],
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children: [Center(child: PlayerHole(text: "P2"))],
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),
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],
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);
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@@ -70,12 +70,29 @@ class GameBoard extends StatelessWidget {
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}
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class BoardSpot extends StatelessWidget {
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const BoardSpot({super.key, required this.text});
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final String text;
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final double w;
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final double h;
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BoardSpot({super.key, required this.text, this.w = 50, this.h = 50});
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@override
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Widget build(BuildContext context) {
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return SizedBox(width: 25.0, height: 25.0, child: Text(text));
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return SizedBox(
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width: w,
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height: h,
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child: Center(child: Text(text, textAlign: TextAlign.center)),
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);
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}
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}
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class PlayerHole extends StatelessWidget {
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final String text;
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PlayerHole({super.key, required this.text});
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@override
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Widget build(BuildContext context) {
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return BoardSpot(w: 50, h: 100, text: text);
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}
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}
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