generated from me/template-mit
115 lines
3.1 KiB
Dart
115 lines
3.1 KiB
Dart
import 'package:flutter/material.dart';
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void main() {
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runApp(const MainApp());
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}
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class MainApp extends StatelessWidget {
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const MainApp({super.key});
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@override
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Widget build(BuildContext context) {
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return const MaterialApp(home: Scaffold(body: GameBoard()));
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}
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}
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class GameBoard extends StatelessWidget {
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const GameBoard({super.key});
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@override
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Widget build(BuildContext context) {
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var text = "hello test lalala";
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return Row(
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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// Player 1 Goal
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Column(
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children: [Center(child: PlayerHole(text: "P1"))],
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),
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// Center holes
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Column(
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//spacing: 2,
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children: [
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Row(
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//spacing: 2,
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Column(children: [BoardSpot(text: "0,0")]),
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Column(children: [BoardSpot(text: "1,0")]),
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Column(children: [BoardSpot(text: "2,0")]),
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Column(children: [BoardSpot(text: "3,0")]),
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Column(children: [BoardSpot(text: "4,0")]),
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Column(children: [BoardSpot(text: "5,0")]),
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],
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),
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Row(
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//spacing: 2,
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Column(children: [BoardSpot(text: "0,1")]),
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Column(children: [BoardSpot(text: "1,1")]),
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Column(children: [BoardSpot(text: "2,1")]),
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Column(children: [BoardSpot(text: "3,1")]),
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Column(children: [BoardSpot(text: "4,1")]),
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Column(children: [BoardSpot(text: "5,1")]),
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],
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),
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BoardSpot(text: text, w: 75, h: 200),
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],
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),
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// Player 2 Goal
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Column(
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children: [Center(child: PlayerHole(text: "P2"))],
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),
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],
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);
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}
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}
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class BoardSpot extends StatefulWidget {
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final String text;
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final double w;
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final double h;
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BoardSpot({super.key, required this.text, this.w = 50, this.h = 50});
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@override
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State<BoardSpot> createState() => _BoardSpotState();
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}
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class _BoardSpotState extends State<BoardSpot> {
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var _marbles = 4;
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@override
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Widget build(BuildContext context) {
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return GestureDetector(
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// 2. Handle the tap
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onTap: () {
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// 3. Update the state
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setState(() {
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_marbles++;
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});
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},
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// 4. The sized box containing the text
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child: SizedBox(
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width: widget.w,
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height: widget.h,
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child: Center(child: Text("$_marbles", textAlign: TextAlign.center)),
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),
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);
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}
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}
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class PlayerHole extends StatelessWidget {
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final String text;
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PlayerHole({super.key, required this.text});
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@override
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Widget build(BuildContext context) {
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return BoardSpot(w: 50, h: 100, text: text);
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}
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}
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