First Full Release (#1)

* Commit default app.

* Add future strings.

* Start trying to make changes. Laptop is very upset at Android Studio, or vice versa.

* Still nothing working. About to restart and not choose Empty Activity, do everything from scratch. Unsure if it's a laptop performance issue or if the default app really comes broken.

* Builds successfully now, but still has 21 errors and 3 warnings. Very weird. Emulator will not run, will try a different laptop.

* It works!! Still needs some UI enhancements like the buttons being fixed sizes and looking more like a grid but it's completely playable with a friend and may not even have any bugs. ;)

* Made the board not shift around when letters are added. Still need to fix the clear board button from shifting all contents up.

* UI is done, game is still playable. AIs not functional yet, Random is coded but radio buttons not working.

* Reorganization. Turning on the AI logic freezes up the interactive preview and emulator is not working so can't do a real test yet.

* Fixed all the warnings. Toasts might work now but preview freezes up when trying to test them.

* Everything besides the weighted opponents seem done. Preview is really unhappy. Need to get a device connected.

* Got the theme working properly with dark/night. Starting to generate debug APKs for testing on phones.

* More work on the random AI after realizing what it was doing. Making the bottom buttons more generic, controlled via strings xml. Layout improvements. Fixing the AI's turn taking ability. Shortening Toast.

* Large refactor and some bugfixes. Random AI is working in the preview. Toasts and radio buttons are not, but they do on a real phone. All warnings fixed.

* Fix toast having the wrong opponent piece.

* Fix radio button areas not all being clickable. Increase link font sizes. Change URIs to be exactly how the browser shows them

* Make the toggle switch text clickable.

* Game is finished!! Can't find any bugs either.

* Change TODO to TBD so Android Studio does not complain.

* Force portrait mode. Game is completed, all AI have been tested to work as expected. Cannot find any combinations to crash the app.

* Add app art.

* Ignore keystores.

* Be more specific about keystores.

* Don't include release files.

* Add information to README.

* Change X and O formatting.

* Fix direct download URI.
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70 changed files with 1854 additions and 1 deletions

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# Android Profiling
*.hprof
/app/debug/output-metadata.json
# Ha!
keystore/*
release

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# TicTacToeAndroid
Simple tic-tac-toe game for practicing with Android/Kotlin.
Simple tic-tac-toe game written for practicing Android/Kotlin/Compose.
Allows player to choose whether they'd like to go first `X` or second `O`,
play with a friend or against a choice of algorithms,
and maybe even make the game mad. 🐇🥚
## Download
App is hosted at [Hyperling.com](https://hyperling.com/home/#tictactoe) where
it is also available for
[Direct Download](https://hyperling.com/files/apks/TicTacToe.apk).
## TODO
May add it to F-Droid later if time permits, would like to learn how that works.

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/build

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plugins {
alias(libs.plugins.androidApplication)
alias(libs.plugins.jetbrainsKotlinAndroid)
}
android {
namespace = "com.hyperling.tictactoe"
compileSdk = 34
defaultConfig {
applicationId = "com.hyperling.tictactoe"
minSdk = 21
targetSdk = 34
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables {
useSupportLibrary = true
}
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = "1.8"
}
buildFeatures {
compose = true
}
composeOptions {
kotlinCompilerExtensionVersion = "1.5.1"
}
packaging {
resources {
excludes += "/META-INF/{AL2.0,LGPL2.1}"
}
}
}
dependencies {
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.lifecycle.runtime.ktx)
implementation(libs.androidx.activity.compose)
implementation(platform(libs.androidx.compose.bom))
implementation(libs.androidx.ui)
implementation(libs.androidx.ui.graphics)
implementation(libs.androidx.ui.tooling.preview)
implementation(libs.androidx.material3)
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
androidTestImplementation(platform(libs.androidx.compose.bom))
androidTestImplementation(libs.androidx.ui.test.junit4)
debugImplementation(libs.androidx.ui.tooling)
debugImplementation(libs.androidx.ui.test.manifest)
}

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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.hyperling.tictactoe
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.hyperling.tictactoe", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_icon_ttt"
android:supportsRtl="true"
android:theme="@style/Theme.TicTacToe"
tools:targetApi="31">
<activity
android:name=".MainActivity"
android:exported="true"
android:label="@string/app_name"
android:theme="@style/Theme.TicTacToe"
android:screenOrientation="portrait"
android:configChanges="orientation|keyboardHidden">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package com.hyperling.tictactoe
import android.app.Activity
import android.content.res.Configuration
import android.os.Bundle
import android.util.Log
import android.widget.Toast
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.rounded.Close
import androidx.compose.material3.*
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.*
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.ui.Alignment
import androidx.compose.ui.tooling.preview.Preview
import com.hyperling.tictactoe.ui.theme.TicTacToeTheme
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalUriHandler
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.tooling.preview.Devices
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
TicTacToeTheme {
Surface {
Game()
}
}
}
}
}
@Composable
fun Game() {
val context = LocalContext.current
val uriHandler = LocalUriHandler.current
val activity = (LocalContext.current as? Activity)
// Preview does not handle toasts well, easily turn them off and on.
val toastsEnabled = true
/* State-aware variables. */
// Shown on the screen.
var msg by remember { mutableStateOf("") }
var clearText by remember { mutableStateOf("") }
// Board pieces.
val grid = remember { mutableStateListOf<String>() }
if (grid.isEmpty()) {
for (i in 0..8) {
grid.add("")
}
}
var turn by remember { mutableStateOf("X") }
var lastTurn by remember { mutableStateOf("O") }
// Hidden flags for determining where we're at.
var status by remember{ mutableIntStateOf(0) }
var gameOver by remember{ mutableStateOf(false) }
var showClear by remember { mutableStateOf(true) }
// Character pieces.
var player by rememberSaveable { mutableStateOf("X") }
var opponent by rememberSaveable { mutableStateOf("O") }
// AI choices.
var opponentHuman by rememberSaveable { mutableStateOf(false) }
var opponentRandom by rememberSaveable { mutableStateOf(true) }
var opponentHard by rememberSaveable { mutableStateOf(false) }
var opponentEasy by rememberSaveable { mutableStateOf(false) }
var opponentAnnoying by rememberSaveable { mutableStateOf(false) }
var opponentShy by rememberSaveable { mutableStateOf(false) }
// Being a goofball.
var mainText by remember { mutableStateOf("") }
var mainClicks by remember { mutableIntStateOf(0) }
// */
/* Helper functions to change global variables in bulk. */
// Check if the game has ended.
fun checkStatus() {
if (status != 0) {
if (status == 1) {
msg = "Congratulations, $lastTurn won!"
} else if (status == 2) {
msg = "Tie, better luck next time!"
}
status = 0
showClear = true
gameOver = true
}
}
// Place a piece on the board, check for end game, and move to the next player's piece.
fun takeTurn(location: Int) {
lastTurn = turn
if (!gameOver) {
grid[location] = turn
status = checkGrid(grid)
checkStatus()
turn = changeTurn(turn)
}
}
// Set all the variables for starting the app near-fresh.
fun createGame() {
for (i in 0..8) {
grid[i] = ""
}
showClear = false
gameOver = false
turn = "X"
lastTurn = "O"
}
// Toggle whether the primary player goes first or second.
fun togglePlayer() {
when (player) {
"X" -> { player = "O"; opponent = "X" }
"O" -> { player = "X"; opponent = "O" }
}
if (!gameOver) {
createGame()
if (toastsEnabled) {
Toast.makeText(
context,
"Game has been cleared.",
Toast.LENGTH_SHORT
).show()
}
}
if (toastsEnabled) {
Toast.makeText(
context,
"Opponent is now $opponent.",
Toast.LENGTH_SHORT
).show()
}
}
// Sets all the radio buttons to false and returns true for the one being changed.
fun setRadiosFalse(): Boolean {
opponentHuman = false
opponentRandom = false
opponentHard = false
opponentEasy = false
opponentAnnoying = false
opponentShy = false
return true
}
// */
/* AI logic. */
if (turn == opponent && !gameOver) {
var play = -1
if (opponentRandom) {
play = playWeightedMove(grid, -1, opponent)
} else if (opponentEasy) {
play = playWeightedMove(grid, 0, opponent)
} else if (opponentHard) {
play = playWeightedMove(grid, 1, opponent)
} else if (opponentAnnoying) {
play = playWeightedMove(grid, 2, opponent)
} else if (opponentShy) {
play = playWeightedMove(grid, 3, opponent)
}
if (!opponentHuman) {
takeTurn(play)
}
}
// */
// Main layout object.
Column(
horizontalAlignment = Alignment.CenterHorizontally
, verticalArrangement = Arrangement.Center
, modifier = Modifier
.fillMaxSize()
) {
Spacer(modifier = Modifier.weight(0.1f))
/* Header text. */
Column (
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
){
when (mainClicks) {
0 -> mainText = "Let's play Tic-Tac-Toe!"
1 -> mainText = "Ouch! Why'd you hit me!?"
2 -> mainText = "Hey! Stop that!"
3 -> mainText = "Alright wise guy..."
4 -> mainText = "Play the game!"
5 -> mainText = "I'm getting tired of you!"
6 -> mainText = "Last chance, jerk!!"
7 -> {
createGame()
opponentHard = setRadiosFalse()
while (!gameOver) {
takeTurn(playWeightedMove(grid, 0, player))
}
opponentEasy = setRadiosFalse()
mainClicks += 1
}
8 -> mainText = "OK, take this! I hope easy bot won!"
9 -> mainText = "We're done here, play the game!"
10 -> mainText = "What are you, deaf?"
11 -> mainText = "You're determined, fella."
12 -> mainText = "Not much more here, I'm boring."
13 -> mainText = "Seriously though, bye!"
14 -> mainText = "Fine, keep clicking, I'll play for you."
15 -> {
if (gameOver) { createGame() }
takeTurn(playWeightedMove(grid, -1, player))
mainClicks = 14
}
else -> mainClicks = 14
}
Text(
text = mainText,
textAlign = TextAlign.Center,
fontSize = 24.sp,
modifier = Modifier.clickable {
mainClicks++
}
)
if (lastTurn != turn && !gameOver) {
msg = "Player $turn, your turn!"
}
Text(
text = msg,
textAlign = TextAlign.Center,
fontSize = 20.sp,
modifier = Modifier
.padding(10.dp)
)
}
Spacer(modifier = Modifier.size(10.dp))
// */
/* The Grid */
Column(
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {
// OK, this is awesome, thanks Jetbrains Compose.
var count = 0
for (row in 1..3) {
Row {
for (col in 1..3) {
val index = count
Button(
onClick = {
if (!gameOver && grid[index].isEmpty()) {
takeTurn(index)
}
}, modifier = Modifier
.size(69.dp)
) {
Text(
text = grid[index],
fontSize = 28.sp,
textAlign = TextAlign.Center
)
}
count++
}
}
}
}
Spacer(modifier = Modifier.size(10.dp))
// */
/* Clear, restart, start new game button. */
clearText = "Restart"
if (showClear) {
clearText = "Start New Game"
}
Row {
FilledTonalButton(onClick = { createGame() }) {
Text(
text = clearText, fontSize = 16.sp
)
}
}
Spacer(modifier = Modifier.weight(0.05f))
// */
/* Allow player to go 2nd (play as O) */
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.clickable { togglePlayer() }
) {
Text(
text = "Primary user playing as $player.",
fontSize = 16.sp
)
Spacer(modifier = Modifier.size(5.dp))
Switch(
checked = (player == "X"),
onCheckedChange = { togglePlayer() }
)
}
Spacer(modifier = Modifier.weight(0.05f))
// */
/* Opponent difficulty radio buttons. */
// TBD: Make an array and build the radio buttons dynamically.
/*
MyRadioChoice {
selected: Boolean,
text: String
}
*/
Column (
horizontalAlignment = Alignment.Start,
verticalArrangement = Arrangement.Bottom
){
Text(
text = stringResource(id = R.string.opponent_header),
fontSize = 16.sp
)
Spacer(modifier = Modifier.size(5.dp))
Row (
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.clickable {
opponentHuman = setRadiosFalse()
}
){
RadioButton(
selected = opponentHuman,
onClick = { opponentHuman = setRadiosFalse() },
)
Text(
text = stringResource(id = R.string.opponent_human),
fontSize = 16.sp
)
}
Row (
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.clickable {
opponentRandom = setRadiosFalse()
}
){
RadioButton(
selected = opponentRandom,
onClick = { opponentRandom = setRadiosFalse() },
)
Text(
text = stringResource(id = R.string.opponent_random),
fontSize = 16.sp
)
}
Row (
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.clickable {
opponentHard = setRadiosFalse()
}
){
RadioButton(
selected = opponentHard,
onClick = { opponentHard = setRadiosFalse() },
)
Text(
text = stringResource(id = R.string.opponent_hard),
fontSize = 16.sp
)
}
Row (
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.clickable {
opponentEasy = setRadiosFalse()
}
){
RadioButton(
selected = opponentEasy,
onClick = { opponentEasy = setRadiosFalse() },
)
Text(
text = stringResource(id = R.string.opponent_easy),
fontSize = 16.sp
)
}
Row (
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.clickable {
opponentAnnoying = setRadiosFalse()
}
){
RadioButton(
selected = opponentAnnoying,
onClick = { opponentAnnoying = setRadiosFalse() },
)
Text(
text = stringResource(id = R.string.opponent_annoying),
fontSize = 16.sp
)
}
Row (
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.clickable {
opponentShy = setRadiosFalse()
}
){
RadioButton(
selected = opponentShy,
onClick = { opponentShy = setRadiosFalse() },
)
Text(
text = stringResource(id = R.string.opponent_shy),
fontSize = 16.sp
)
}
}
Spacer(modifier = Modifier.weight(.05f))
// */
/* Media links. */
Column(
verticalArrangement = Arrangement.Bottom
) {
Row(
verticalAlignment = Alignment.CenterVertically
) {
val text1 = stringResource(id = R.string.link1_text)
val uri1 = stringResource(id = R.string.link1_uri)
OutlinedButton(
onClick = {
uriHandler.openUri(uri1)
},
modifier = Modifier
.padding(10.dp)
.weight(0.4f)
) {
Text(
text = text1,
fontSize = 14.sp
)
}
Spacer(modifier = Modifier.weight(0.05f))
IconButton(
onClick = { activity?.finish() },
modifier = Modifier.weight(0.1f)
) {
Icon(
imageVector = Icons.Rounded.Close
, contentDescription = "Exit"
, modifier = Modifier.size(18.dp)
)
}
Spacer(modifier = Modifier.weight(0.05f))
val text2 = stringResource(id = R.string.link2_text)
val uri2 = stringResource(id = R.string.link2_uri)
OutlinedButton(
onClick = {
uriHandler.openUri(uri2)
},
modifier = Modifier
.padding(10.dp)
.weight(0.4f)
) {
Text(
text = text2,
fontSize = 14.sp
)
}
}
}
// */
}
}
/* Light Theme * /
@Preview(
name = "Normal"
, showBackground = true
, uiMode = Configuration.UI_MODE_NIGHT_NO
, device = Devices.PIXEL_3A
//, showSystemUi = true
)
// */
/* Dark Theme */
@Preview(
name = "Night"
, showBackground = true
, uiMode = Configuration.UI_MODE_NIGHT_YES
, device = Devices.PIXEL_3A
//, showSystemUi = true
)
// */
@Composable
fun PreviewGame() {
TicTacToeTheme {
Surface {
Game()
}
}
}
// Check whether any winning conditions have been met.
// Return values:
// 0: False, no victor yet.
// 1: Victory!
// 2: Game ended in a tie.
private fun checkGrid(grid: List<String>): Int {
// Left column
if (grid[0].isNotBlank() && grid[0] === grid[3] && grid[3] === grid[6]) {
return 1
}
// Center column
if (grid[1].isNotBlank() && grid[1] == grid[4] && grid[4] === grid[7]) {
return 1
}
// Right column
if (grid[2].isNotBlank() && grid[2] === grid[5] && grid[5] === grid[8]) {
return 1
}
// Top row
if (grid[0].isNotBlank() && grid[0] === grid[1] && grid[1] === grid[2]) {
return 1
}
// Middle row
if (grid[3].isNotBlank() && grid[3] === grid[4] && grid[4] === grid[5]) {
return 1
}
// Bottom row
if (grid[6].isNotBlank() && grid[6] === grid[7] && grid[7] === grid[8]) {
return 1
}
// Top left to bottom right diagonal
if (grid[0].isNotBlank() && grid[0] === grid[4] && grid[4] === grid[8]) {
return 1
}
// Top right to bottom left diagonal
if (grid[2].isNotBlank() && grid[2] === grid[4] && grid[4] === grid[6]) {
return 1
}
var tie = true
for (item in grid) {
if (item.isBlank()) {
tie = false
break
}
}
if (tie) { return 2 }
// No end game status yet.
return 0
}
// Change which player's turn it is.
private fun changeTurn(turn: String): String {
if (turn == "X") {
return "O"
}
return "X"
}
/* Random Player * /
private fun playRandomMove(grid: MutableList<String>): Int {
/*
var choice: Int
do {
choice = (0..8).random()
}
while (grid[choice].isNotEmpty())
return choice
*/
return playWeightedMove(grid, -1, "X")
}
// */
/* AI Players */
// Behavior determines if the AI is:
// 0 - Plays to lose
// 1 - Plays to win
// 2 - Plays to tie
// * - Random, every open spot has the same weight.
// Returns the grid number which should get the AI's mark.
fun playWeightedMove(grid: MutableList<String>, behavior: Int, piece: String) : Int {
val t = "playWeightedMove"
val d = false
// Determine who's who.
val human: String = ( if (piece == "X") "O" else "X" )
// Custom weights depending on the AI's desire.
val played: Int = -100
val side : Int
val corner: Int
val middle: Int
val causeWin: Int
val preventLoss: Int
when (behavior) {
// Easy, does not prevent human from winning and may try to win.
0 -> {
causeWin = 100
preventLoss = -1
middle = 1
corner = 1
side = 1
}
// Hard, will try to win for itself and prevent the human from winning.
1 -> {
causeWin = 100
preventLoss = 99
middle = 4
corner = 3
side = 2
}
// Annoying / stubborn, will not let you win but also will not try to win.
2 -> {
causeWin = 99
preventLoss = 100
middle = 4
corner = 3
side = 2
}
// Shy, refuses to complete the game unless it's the only move left.
3 -> {
causeWin = -1
preventLoss = -1
middle = 1
corner = 1
side = 1
}
// Random! No need for the other function anymore. ;)
else -> {
causeWin = 0
preventLoss = 0
middle = 0
corner = 0
side = 0
}
}
// Initialize a blank board's weights.
val weights: IntArray = intArrayOf(
corner, side, corner, side, middle, side, corner, side, corner
)
/* Check if any conditions are currently available. */
// Top Row, Win Conditions
if (grid[0] == piece && grid[1] == piece && grid[2].isBlank())
weights[2] = causeWin
if (grid[0] == piece && grid[1].isBlank() && grid[2] == piece)
weights[1] = causeWin
if (grid[0].isBlank() && grid[1] == piece && grid[2] == piece)
weights[0] = causeWin
// Top Row, Lose Conditions
if (grid[0] == human && grid[1] == human && grid[2].isBlank())
weights[2] = preventLoss
if (grid[0] == human && grid[1].isBlank() && grid[2] == human)
weights[1] = preventLoss
if (grid[0].isBlank() && grid[1] == human && grid[2] == human)
weights[0] = preventLoss
// Middle Row, Win Conditions
if (grid[3] == piece && grid[4] == piece && grid[5].isBlank())
weights[5] = causeWin
if (grid[3] == piece && grid[4].isBlank() && grid[5] == piece)
weights[4] = causeWin
if (grid[3].isBlank() && grid[4] == piece && grid[5] == piece)
weights[3] = causeWin
// Middle Row, Lose Conditions
if (grid[3] == human && grid[4] == human && grid[5].isBlank())
weights[5] = preventLoss
if (grid[3] == human && grid[4].isBlank() && grid[5] == human)
weights[4] = preventLoss
if (grid[3].isBlank() && grid[4] == human && grid[5] == human)
weights[3] = preventLoss
// Bottom Row, Win Conditions
if (grid[6] == piece && grid[7] == piece && grid[8].isBlank())
weights[8] = causeWin
if (grid[6] == piece && grid[7].isBlank() && grid[8] == piece)
weights[7] = causeWin
if (grid[6].isBlank() && grid[7] == piece && grid[8] == piece)
weights[6] = causeWin
// Bottom Row, Lose Conditions
if (grid[6] == human && grid[7] == human && grid[8].isBlank())
weights[8] = preventLoss
if (grid[6] == human && grid[7].isBlank() && grid[8] == human)
weights[7] = preventLoss
if (grid[6].isBlank() && grid[7] == human && grid[8] == human)
weights[6] = preventLoss
// Left Column, Win Conditions
if (grid[0] == piece && grid[3] == piece && grid[6].isBlank())
weights[6] = causeWin
if (grid[0] == piece && grid[3].isBlank() && grid[6] == piece)
weights[3] = causeWin
if (grid[0].isBlank() && grid[3] == piece && grid[6] == piece)
weights[0] = causeWin
// Left Column, Lose Conditions
if (grid[0] == human && grid[3] == human && grid[6].isBlank())
weights[6] = preventLoss
if (grid[0] == human && grid[3].isBlank() && grid[6] == human)
weights[3] = preventLoss
if (grid[0].isBlank() && grid[3] == human && grid[6] == human)
weights[0] = preventLoss
// Middle Column, Win Conditions
if (grid[1] == piece && grid[4] == piece && grid[7].isBlank())
weights[7] = causeWin
if (grid[1] == piece && grid[4].isBlank() && grid[7] == piece)
weights[4] = causeWin
if (grid[1].isBlank() && grid[4] == piece && grid[7] == piece)
weights[1] = causeWin
// Middle Column, Lose Conditions
if (grid[1] == human && grid[4] == human && grid[7].isBlank())
weights[7] = preventLoss
if (grid[1] == human && grid[4].isBlank() && grid[7] == human)
weights[4] = preventLoss
if (grid[1].isBlank() && grid[4] == human && grid[7] == human)
weights[1] = preventLoss
// Right Column, Win Conditions
if (grid[2] == piece && grid[5] == piece && grid[8].isBlank())
weights[8] = causeWin
if (grid[2] == piece && grid[5].isBlank() && grid[8] == piece)
weights[5] = causeWin
if (grid[2].isBlank() && grid[5] == piece && grid[8] == piece)
weights[2] = causeWin
// Right Column, Lose Conditions
if (grid[2] == human && grid[5] == human && grid[8].isBlank())
weights[8] = preventLoss
if (grid[2] == human && grid[5].isBlank() && grid[8] == human)
weights[5] = preventLoss
if (grid[2].isBlank() && grid[5] == human && grid[8] == human)
weights[2] = preventLoss
// Top Left Diagonal, Win Conditions
if (grid[0] == piece && grid[4] == piece && grid[8].isBlank())
weights[8] = causeWin
if (grid[0] == piece && grid[4].isBlank() && grid[8] == piece)
weights[4] = causeWin
if (grid[0].isBlank() && grid[4] == piece && grid[8] == piece)
weights[0] = causeWin
// Top Left Diagonal, Lose Conditions
if (grid[0] == human && grid[4] == human && grid[8].isBlank())
weights[8] = preventLoss
if (grid[0] == human && grid[4].isBlank() && grid[8] == human)
weights[4] = preventLoss
if (grid[0].isBlank() && grid[4] == human && grid[8] == human)
weights[0] = preventLoss
// Top Right Diagonal, Win Conditions
if (grid[2] == piece && grid[4] == piece && grid[6].isBlank())
weights[6] = causeWin
if (grid[2] == piece && grid[4].isBlank() && grid[6] == piece)
weights[4] = causeWin
if (grid[2].isBlank() && grid[4] == piece && grid[6] == piece)
weights[2] = causeWin
// Top Right Diagonal, Lose Conditions
if (grid[2] == human && grid[4] == human && grid[6].isBlank())
weights[6] = preventLoss
if (grid[2] == human && grid[4].isBlank() && grid[6] == human)
weights[4] = preventLoss
if (grid[2].isBlank() && grid[4] == human && grid[6] == human)
weights[2] = preventLoss
// */
// Set all the played pieces to a very low number.
for (i in 0..8) {
if (grid[i].isNotBlank()) {
weights[i] = played
}
}
// Go through the weights, and put the indexes of the highest in a new array.
var highestIndexes: IntArray = intArrayOf()
var heaviest = played + 1
if (d) Log.d(t, "*** Starting New Calculation ***")
for ((count, weight) in weights.withIndex()) {
if (d) Log.d(t, "count=$count, weight=$weight, heaviest=$heaviest")
if (weight > heaviest) {
heaviest = weight
highestIndexes = intArrayOf(count)
if (d) Log.d(t, "highestIndexes reset. " + highestIndexes.count().toString())
} else if (weight == heaviest) {
highestIndexes += count
if (d) Log.d(t, "highestIndexes appended. " + highestIndexes.count().toString())
}
}
// In case there are multiple indexes with a tied weight, choose a random one.
return highestIndexes[highestIndexes.indices.random()]
}
// */

View File

@ -0,0 +1,11 @@
package com.hyperling.tictactoe.ui.theme
import androidx.compose.ui.graphics.Color
val Purple80 = Color(0xFFD0BCFF)
val PurpleGrey80 = Color(0xFFCCC2DC)
val Pink80 = Color(0xFFEFB8C8)
val Purple40 = Color(0xFF6650a4)
val PurpleGrey40 = Color(0xFF625b71)
val Pink40 = Color(0xFF7D5260)

View File

@ -0,0 +1,70 @@
package com.hyperling.tictactoe.ui.theme
import android.app.Activity
import android.os.Build
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.SideEffect
import androidx.compose.ui.graphics.toArgb
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalView
import androidx.core.view.WindowCompat
private val DarkColorScheme = darkColorScheme(
primary = Purple80,
secondary = PurpleGrey80,
tertiary = Pink80
)
private val LightColorScheme = lightColorScheme(
primary = Purple40,
secondary = PurpleGrey40,
tertiary = Pink40
/* Other default colors to override
background = Color(0xFFFFFBFE),
surface = Color(0xFFFFFBFE),
onPrimary = Color.White,
onSecondary = Color.White,
onTertiary = Color.White,
onBackground = Color(0xFF1C1B1F),
onSurface = Color(0xFF1C1B1F),
*/
)
@Composable
fun TicTacToeTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
// Dynamic color is available on Android 12+
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
val view = LocalView.current
if (!view.isInEditMode) {
SideEffect {
val window = (view.context as Activity).window
window.statusBarColor = colorScheme.primary.toArgb()
WindowCompat.getInsetsController(window, view).isAppearanceLightStatusBars = darkTheme
}
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography,
content = content
)
}

View File

@ -0,0 +1,34 @@
package com.hyperling.tictactoe.ui.theme
import androidx.compose.material3.Typography
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
// Set of Material typography styles to start with
val Typography = Typography(
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.5.sp
)
/* Other default text styles to override
titleLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 22.sp,
lineHeight = 28.sp,
letterSpacing = 0.sp
),
labelSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 11.sp,
lineHeight = 16.sp,
letterSpacing = 0.5.sp
)
*/
)

View File

@ -0,0 +1,30 @@
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xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>

View File

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<?xml version="1.0" encoding="utf-8"?>
<vector
android:height="108dp"
android:width="108dp"
android:viewportHeight="108"
android:viewportWidth="108"
xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
<path android:fillColor="#00000000" android:pathData="M29,0L29,108"
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
<path android:fillColor="#00000000" android:pathData="M39,0L39,108"
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
<path android:fillColor="#00000000" android:pathData="M0,9L108,9"
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
<path android:fillColor="#00000000" android:pathData="M0,29L108,29"
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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View File

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<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
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android:pathData="M0,0h108v108h-108z" />
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View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_icon_ttt_background"/>
<foreground android:drawable="@mipmap/ic_icon_ttt_foreground"/>
</adaptive-icon>

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<foreground android:drawable="@mipmap/ic_icon_ttt_foreground"/>
</adaptive-icon>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>

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<resources>
<string name="app_name">Tic-Tac-Toe</string>
<string name="opponent_header">Choose your opponent:</string>
<string name="opponent_human">Human - Someone next to you.</string>
<string name="opponent_random">AI : Random - Fills any open spot.</string>
<string name="opponent_hard">AI : Hard - Your typical try-hard.</string>
<string name="opponent_easy">AI : Easy - Opportunist, may try to win.</string>
<string name="opponent_annoying">AI : Stubborn - Won\'t let you win.</string>
<string name="opponent_shy">AI : Shy - Too scared to win.</string>
<string name="link1_text">Website</string>
<string name="link1_uri">https://hyperling.com</string>
<string name="link2_text">GitHub</string>
<string name="link2_uri">https://github.com/Hyperling/TicTacToeAndroid</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.TicTacToe" parent="android:Theme.Material.Light.NoActionBar" />
</resources>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older that API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>

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package com.hyperling.tictactoe
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.androidApplication) apply false
alias(libs.plugins.jetbrainsKotlinAndroid) apply false
}

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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

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[versions]
agp = "8.3.1"
kotlin = "1.9.0"
coreKtx = "1.10.1"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
lifecycleRuntimeKtx = "2.6.1"
activityCompose = "1.7.0"
composeBom = "2023.08.00"
[libraries]
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
junit = { group = "junit", name = "junit", version.ref = "junit" }
androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" }
androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }
androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
androidx-ui = { group = "androidx.compose.ui", name = "ui" }
androidx-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
androidx-ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" }
androidx-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
androidx-ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest" }
androidx-ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" }
androidx-material3 = { group = "androidx.compose.material3", name = "material3" }
[plugins]
androidApplication = { id = "com.android.application", version.ref = "agp" }
jetbrainsKotlinAndroid = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }

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#Sat Mar 30 12:28:25 MST 2024
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Executable file
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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "Tic-Tac-Toe"
include(":app")