Add initial project. Created in 3, but moving to 4.

This commit is contained in:
Hyperling 2023-09-29 20:11:59 -07:00
parent 526dcbc86c
commit b755085356
7 changed files with 164 additions and 0 deletions

15
GodotProject/Level.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[node name="level" type="Node2D"]
[node name="player" parent="." instance=ExtResource( 1 )]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"]
polygon = PoolVector2Array( 3, 559, 1021, 563, 1023, 601, 2, 599 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PoolVector2Array( 3, 560, 2, 595, 1023, 599, 1019, 564 )

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GodotProject/Player.gd Normal file
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _physics_process(delta):
#velocity.y += 100 * delta
#y += 100 * delta
if Input.action_press("ui_left"):
move_local_x(-100)
if Input.action_press("ui_right"):
move_local_x(100)
if Input.action_press("ui_up"):
move_local_y(-100)
if Input.action_press("ui_down"):
move_local_y(100)
pass

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GodotProject/Player.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 53.0
height = 142.0
[node name="player" type="Node2D"]
position = Vector2( 527, 272 )
script = ExtResource( 1 )
[node name="Polygon2D" type="Polygon2D" parent="."]
position = Vector2( -5.36584, -70 )
scale = Vector2( 0.902439, 1 )
polygon = PoolVector2Array( 15, -49, -13, -49, -20, 22, -7, 61, -55, 65, -7, 80, -35.054, 175, 4, 98, 44, 177, 15, 77, 63.5676, 57, 12, 62, 23, 21 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Vax Evader"
run/main_scene="res://Player.tscn"
config/icon="res://icon.png"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"