Very crude movement is now possible. Still needs more analysis and tweaking. Jump is broken.
This commit is contained in:
parent
b755085356
commit
b928b72955
@ -1,15 +1,18 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=2 format=3 uid="uid://b6rpb20w1k5k4"]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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[ext_resource type="PackedScene" uid="uid://50xcswe0qij3" path="res://Player.tscn" id="1"]
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[node name="level" type="Node2D"]
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[node name="player" parent="." instance=ExtResource( 1 )]
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[node name="player" parent="." instance=ExtResource("1")]
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position = Vector2(602, 279)
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"]
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polygon = PoolVector2Array( 3, 559, 1021, 563, 1023, 601, 2, 599 )
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position = Vector2(69, 24)
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polygon = PackedVector2Array(3, 559, 1021, 563, 1023, 601, 2, 599)
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PoolVector2Array( 3, 560, 2, 595, 1023, 599, 1019, 564 )
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position = Vector2(71, 24)
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polygon = PackedVector2Array(3, 560, 2, 595, 1023, 599, 1019, 564)
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@ -1,8 +1,15 @@
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extends Node2D
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extends CharacterBody2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var x_dir = 0
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var moving = false
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var accel = 100
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var maxspeed = 125
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var friction = 50
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var y_dir = 0
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var jumping = false
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var jump_speed = 1000
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var gravity = 250
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# Called when the node enters the scene tree for the first time.
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@ -14,14 +21,60 @@ func _ready():
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# pass
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func _physics_process(delta):
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#velocity.y += 100 * delta
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#y += 100 * delta
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if Input.action_press("ui_left"):
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move_local_x(-100)
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if Input.action_press("ui_right"):
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move_local_x(100)
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if Input.action_press("ui_up"):
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move_local_y(-100)
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if Input.action_press("ui_down"):
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move_local_y(100)
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## Controls ##
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# Movement
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if Input.is_action_pressed("ui_left"):
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moving = true
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velocity.x += -accel * delta
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if Input.is_action_pressed("ui_right"):
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moving = true
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velocity.x += accel * delta
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if Input.is_action_pressed("ui_up"):
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if !jumping:
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jumping = true
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velocity.y += -jump_speed * delta
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if Input.is_action_pressed("ui_down"):
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velocity.y += accel * delta
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# Combat
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#TBD
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## Friction ##
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if velocity.x != 0:
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x_dir = velocity.x / abs(velocity.x)
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velocity.x += friction * -x_dir * delta
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if round(velocity.x) == 0:
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velocity.x = 0
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x_dir = 0
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moving = false
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## Gravity ##
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if velocity.y != 0:
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y_dir = velocity.y / abs(velocity.y)
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if round(velocity.y) == 0:
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velocity.y = 0
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y_dir = 0
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if jumping:
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velocity.y -= gravity * -x_dir * delta
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else:
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jumping = false
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## Speed Limits ##
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if abs(velocity.x) > maxspeed:
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velocity.x = maxspeed * x_dir
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if abs(velocity.y) > maxspeed:
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velocity.y = maxspeed * y_dir
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move_and_slide()
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print_debug("X Dir = " + str(x_dir) + ", X Speed = " + str(velocity.x))
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print_debug("Y Dir = " + str(y_dir) + ", Y Speed = " + str(velocity.y))
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pass
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@ -1,19 +1,20 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=3 uid="uid://50xcswe0qij3"]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource type="Script" path="res://Player.gd" id="1"]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 53.0
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height = 142.0
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[sub_resource type="CapsuleShape2D" id="1"]
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radius = 50.0
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height = 248.0
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[node name="player" type="Node2D"]
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position = Vector2( 527, 272 )
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script = ExtResource( 1 )
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[node name="player" type="CharacterBody2D"]
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position = Vector2(456, 304)
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script = ExtResource("1")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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position = Vector2( -5.36584, -70 )
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scale = Vector2( 0.902439, 1 )
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polygon = PoolVector2Array( 15, -49, -13, -49, -20, 22, -7, 61, -55, 65, -7, 80, -35.054, 175, 4, 98, 44, 177, 15, 77, 63.5676, 57, 12, 62, 23, 21 )
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position = Vector2(39, -75)
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scale = Vector2(0.902439, 1)
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polygon = PackedVector2Array(15, -49, -13, -49, -20, 22, -7, 61, -55, 65, -7, 80, -35.054, 175, 4, 98, 44, 177, 15, 77, 63.5676, 57, 12, 62, 23, 21)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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position = Vector2(43, -5)
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shape = SubResource("1")
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@ -1,7 +1,7 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[gd_resource type="Environment" load_steps=2 format=3 uid="uid://cncgkcxp42oy4"]
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[sub_resource type="ProceduralSky" id=1]
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[sub_resource type="Sky" id="1"]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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sky = SubResource("1")
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@ -1,8 +1,9 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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type="CompressedTexture2D"
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uid="uid://chl1xl4g1isie"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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metadata={
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"vram_texture": false
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}
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@ -10,26 +11,24 @@ metadata={
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/hdr_compression=1
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -6,12 +6,13 @@
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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config_version=5
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[application]
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config/name="Vax Evader"
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run/main_scene="res://Player.tscn"
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run/main_scene="res://Level.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.png"
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[gui]
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@ -22,31 +23,31 @@ common/drop_mouse_on_gui_input_disabled=true
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ui_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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@ -55,7 +56,6 @@ common/enable_pause_aware_picking=true
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[rendering]
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environment/defaults/default_environment="res://default_env.tres"
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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